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CueSim

Version history v0.21.24

A short, curated changelog of what's shipped — newest first.

  1. Enhance sign-in flow and decision handling in online matches

  2. Add tracking for bubble position during shot settling in spinCoach

  3. Refactor cue ball spin handling and enhance user interaction

  4. Implement jump shot detection improvements in physics core

  5. Refactor trick props panel and lighting controls

    Also: Enhance layout and visibility handling for scoreboard overlays.

  6. Enhance break-score overlay handling for pool variant

    Also: Add bottom HUD inset handling for TV broadcast framing.

  7. Stop focus re-checks of the session dropping the lobby socket

  8. Add rich presence: follow players, see their status, challenge them

    Also: Implement share camera options and enhance UI wiring.

  9. Refactor path runtime and predicted path handling

  10. Refactor AI skill handling and update UI components

  11. Enhance auto-record functionality and update project structure

  12. Update AI difficulty handling in game orchestrator

  13. Enhance player name handling and UI adjustments

  14. Add ball-on indicator and related styles for snooker gameplay

  15. Refactor side panel architecture and enhance control panel functionality

    Also: Integrate CrazyGames support into leaderboard and API handling.

  16. Add removeRestFromTable functionality to shot actions

  17. Implement rating system for online matches

    Also: Update trick machine promo description for clarity.

  18. Update branding and multiplayer features for CueSim

    Also: Enhance online multiplayer features and update branding for Pool 3D.

  19. Updates

    Also: Add cover images for Trick Machine game.

  20. Refactor side panel layout and CSS for improved responsiveness

  21. Implement foul decision review feature and enhance decision handling

  22. Enhance snooker table geometry and capture mechanics

  23. Unlock paths mode before setting it to ensure correct game state management during online matches. This change addresses potential issues with overlapping game sessions and improves gameplay consistency.

    Also: Enhance mobile touch interactions and layout adjustments for power track.

  24. Enhance snooker rules implementation with detailed foul descriptions and rulebook integration

  25. Snooker's tactical rules land next door

    Play again, foul and a miss, free balls and the re-spotted black are in on the snooker table. Nothing changes for pool.

  26. Drop simulator links from the embedded leaderboard so they can't load the sim inside its own popup

  27. Rank pool board on genuine run-outs, not frames handed over by an 8-ball foul

    Also: Enhance recommender functionality with shot stance descriptions and improved reach handling.

  28. Refactor shot simulation and enhance candidate processing for improved performance

    Also: Refactor break attribution logic for improved clarity and accuracy.

  29. Enhance game session logic for accurate break attribution and timing

  30. Enhance game session and leaderboard features with break timing improvements

  31. Update deployment scripts to include version bump in frontend deployment process

  32. Live online multiplayer

    Find an opponent or invite a friend for a live online frame, with stabler snapshots and first-player handling. This release also adds menu music, a graphics-quality setting, first-shot coaching tweaks, and community-challenge improvements.

  33. Enhance creator profile and public challenge tracking

    Also: Add live aim demo to first-shot coaching experience; Implement short share link functionality and enhance sharing experience; Implement user challenge handling and layout enhancements; Implement Free Play draft save and sign-in handling.

  34. Enhance Free Play challenge creation and layout handling

    Also: Update mobile tab bar styles and labels for improved usability; Enhance layout density handling for Trick Menu.

  35. Refactor challenge visibility logic and enhance category handling

    Also: Implement Purchase FAQ section in subscription and bonus pack overlays; Add refund policy page and payment terms.; Set live Paddle Bonus Pack price id..

  36. Add Trick Machine production deploy path.

    Also: Add promo code redemption feature to subscription flow; Refactor pre-shot layout handling in practice session; Enhance Trick Machine integration and entitlement handling; Implement vertical ball raise functionality and enhance drag interactions; Enhance community challenges and rating system with UI improvements; Add Bonus Pack feature for enhanced user experience; Implement community challenges feature with rating system and UI enhancements; Update brand references in data deletion, privacy, and terms pages; enhance UI for trick props duplication; Implement email OTP sign-in feature for enhanced user authentication; Implement Sign In with Apple functionality for Trick Machine; Enhance history management and leaderboard features for improved gameplay experience; Refine CSS styles and update practice session messages for improved clarity; Update CSS styles and refactor sign-in dialog logic for improved UI and functionality; Refine mobile UI and aim nudge functionality for enhanced gameplay experience; Add fine-tune aim controls and styles for improved gameplay experience; Refactor practice session controller to remove phone viewport dependency; Enhance Trick Machine HUD and mobile challenge info presentation; Refactor Perpetual Challenge scoring and UI updates; Implement pocket reachability guard for Perpetual Challenge; Enhance rail collision handling for elevated mouths and underside interactions; Enhance history entry structure and props management; Enhance snapshot loading and error handling in tests; Add Trick Machine lightbox for challenge info and enhance HUD interactions; Enhance leaderboard features and challenge completion overlays; Add prop clearance handling for trick props behind the cue ball; Enhance challenge attempt failure overlays and exit options; Enhance HUD synchronization and perpetual mode event handling; Add default table appearance handling for gameplay modes; Enhance history management with table style support; Enhance layout saving functionality and update user interface; Enhance keyboard shortcuts and overlay interactions; Enhance history management and implement shot parameter coalescing; Implement challenge resume synchronization and management features; Update CSS styles for replay functionality and Trick Machine elements; Enhance triangle physics and improve handle scaling in scene; Implement Time Machine bonus as "Glimpse" and enhance bonus management; Enhance Trick Machine features and improve layout saving functionality; Enhance subscription features and integrate billing details; Implement degradation test badge and improve aim slider handling; Enhance pointer interaction and handle labeling in scene props; Refine look navigation and improve responsive design; Enhance look-lock functionality and improve user feedback; Implement environment guard and shot degradation for unauthorized deployments; Update licensing information and add Terms of Service links; Enhance practice session features and improve camera handling; Add spin-lock functionality and enhance drag interactions; Implement editing features for bundled system challenges; Integrate floating panel features and enhance UI interactions; Implement prop-based scoring and replay features; Enhance shot recording and prop management features; Refactor main application structure and enhance import organization; Enhance shot handling and replay mechanics; Add Trick Machine support and enhance site configurations; Enhance Paddle integration and subscription features; Implement challenge cooldowns and retry mechanics; Refactor keyboard shortcuts and enhance look navigation controls; Implement mobile props toggle and look navigation for challenges; Implement challenge start banner and enhance challenge mechanics; Implement props management during challenges; Refine shot power control and aim handling; Add trick-shot props functionality and UI enhancements; Enhance camera angle transitions and stance handling; Refactor cushion collision resolution logic; Refine pool physics and recommendation logic; Enhance cushion physics calibration for pool variants; Enhance play session management and anonymous session handling.

  37. First-shot coaching for new players

    Step-by-step hints now walk you through aiming, moving the cue ball, setting shot power, and taking your first shot—dismiss them anytime and they stay hidden on return visits. Pass & Play also adds a who-breaks-off toggle and easier player name swapping, and the play panel nudges you toward Start Game when you jump in from the intro menu.

  38. CueSim launches with US and UK 8-ball pool

    Play US and UK 8-ball pool with realistic physics, shot previews, and a shot recommender. Customize cloth and surround colors, get clearer foul feedback with a new on-screen banner, path previews show every predicted route by default, potted balls stay hidden, shared links and challenges keep the right game type, and the shot recommender shows segmented progress while evaluating options.

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